I myself never made one and I don't think anyone else ever did since it's a rather obscure feature. Posted: Mon 8:37 pm Post subject: Somehow to make Police respond to NPC violations?(Mafia 1) Posted: Sun 4:50 pm Post subject: Re: Somehow to make Police respond to NPC violations?(Mafiaĭoes it work on free ride mode though? And btw is there video tutorial? It kinda sounds complicated but I will try it, whats the ID of gangsters and normal civilians if one exists may I know?ĮDIT: Does it really work? They keep being unresponsive towards to me and everyone else on freeride, can't get it to work on missions, too many objects and I have no clue which of 500 objects uses my actor. The freeride gangsters for example won't be listed until they turn hostile. Note that pedestrians are handled differently by the game and don't appear in that list. If everything went right, the police should now try to take down your buddy. Make sure he's in sight of the police at the time of execution of pm_setlevel. Use listobjects as described above to get their ids, add one of them to the watch list via pm_add, find a patrol car or police officer and run pm_setlevel 3 0 to set the actor's wanted level. You can get a list of actors by executingįor testing you could start one of the story missions where you have buddies. The id is necessary to identify the actor you'd like to add to the watch list. What mission are you testing on? There're some missions where the policemanager is disabled. Police ignores everyone, including the player. Posted: Sun 3:53 pm Post subject: Somehow to make Police respond to NPC violations?(Mafia 1) Posted: Sun 7:24 am Post subject: Re: Somehow to make Police respond to NPC violations?(Mafia policemanager_add is the MafiaScript command. Posted: Sat 11:17 pm Post subject: Somehow to make Police respond to NPC violations?(Mafia 1) Posted: Sat 7:45 pm Post subject: Re: Somehow to make Police respond to NPC violations?(Mafia
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